![]() ![]() While writing the Mod, I've learned especially one thing: it is VERY difficult to balance out a game like Diablo II for three difficulties and both solo- and multiplayer. 1.10 brought even more items and rune words, and the interesting skill synergies, but the combined effect of much faster, stronger monsters, a lot more minor bosses/champions and the partly weird monster distribution in Act 5 Nightmare/Hell was a bit much of the good. Like Smoketest said, use the "/players X" command with varying values from 2 to 8 for "X" to simulate multiplayer games and gain more experience solo.Īs far as the original 1.10 patch goes, well, it is just too difficult for single-player in Hell mode, even for very seasoned players. (The side benefit is that you have fewer skills to spend points on in singleplayer.) This mod helps make Hell difficulty quite doable with a solo singleplayer character, which Blizzard apparently forgot about when they made patch 1.10. This is most evident with the Paladin, who has quite a few of his skills designed with other players in mind. ![]() I somewhat agree on the point about the game being slanted toward multiplayer. ![]() My melee characters sometimes have to scale back to players 3 if their equipment isn't the greatest, but even at that setting it's still quite easy to stay ahead of the clvl/mlvl curve. Consequently, without replaying maps I end up being about level 33 by the time I enter Act 5, 48 by the time I beat Baal in Normal, 75+ by the time I beat him in Nightmare, etc. With my sorceresses, I usually start with players 3 and then when they get their main skills, I ramp it up to players 8 and keep it that way. Plus you can always change the setting, although monsters that have already spawned near your location won't be affected by new values. The accepted values go from 1 to 8, with 1 being normal and 8 being like a full multiplayer game, but even at 2 or 3 you'll notice vastly improved experience returns without making the game overly challenging. Have you tried the /players x command? It tells the game to pretend it has the specified number of players in it, thus increasing monster HPs, drops, and experience when killed. ![]()
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